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Download the PDF | Anthony Bagsby
Email: AnthonyBagsby83@gmail.com
OCCUPATION
Environment Artist with 4-5 years experiance
CAREER RELATED WORK EXPERIENCE
Full Sail University Associate Course Director in Computer Animation 2010 - Present Indinomicon Director/Founder MG Studios Contract Arist 2013 Squee Play Inc Contract Artist 2012-2013 Austin Visuals: Unity Consultant and Freelance Artist 2011-2012 Electronic Arts (EA) Tiburon 2008- 2010 EA Professional Practices Depth Chargers,
Unreal Mod Team (Lead Texture artist, Environment Asset Builder)
The Battle of Tulum; Unreal Level project (created Unreal Level, concept to finish 5
weeks)
EDUCATION
Bachelor of Fine Arts in Interactive Design and Game Development March 2007
Southern Illinois
PROFESSIONAL SKILLS
Design Skills
Software Skills
Traditional Skills
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OTHER WORK EXPERIENCE
AT&T WirelessCustomer Coordinator Nov-Dec 2007 JV’s Bar and Grill, kitchen
assistant September1998- July2001
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Preparing
Kitchen and bar for business, cleaning up before opening
Gateway FS, cashier December
2002- July 2004
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Managing
store during shift, and closing up after night shifts
EXHIBITIONS/ORGANIZATIONS
Participated in Alumni Panel Discusion at SCAD's GDX Outstanding Achievements in Art 2009 Tiger Woods Environment Team Depth Chargers (Best of Show: Game Mod, Level design and World Art) SCAD ENTELECHY 2007. The
“Exhibition
Highlights Moments of Realization” Chronicle , by BOS, Monique. April 28th 2006, (features The
Leadership experience, as
Secretary/Treasurer (1Year), Vice President (1year)
Next-Gen, (SCAD’s) Game Development student
organization
Attended: GDC 4years, GDC Austin 2 years, GDX 4 years, CG Evolve, 2 years Brenda Bratwrite Sex and Violence
in Video Games Lecture , Scott McCloud Lecture Jan.25, 2007
VOLUNTEER WORK
Doggie Carnival May 6, 2007 Mutt Strut Oct. 2006, Humane Society events
Hobbies
Avid gamer, Wakeboarding,
Martial Arts (Shorin-ryu)
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