(618) 806-3116
AnthonyBagsby83@gmail.com

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Anthony Bagsby

1100 Lake Shadow Cir Maitland FL 32751   1(618)806-3116  

Email: AnthonyBagsby83@gmail.com

 

OCCUPATION

Environment Artist with 4-5 years experiance

CAREER RELATED WORK EXPERIENCE

Full Sail University Associate Course Director  in Computer Animation 2010 - Present
• Responsible for running student labs and teaching students one on one.
• Creating teaching resources such as tutorials, and giving additional lectures when needed.
• Grading student assignments
• continuing personal education as an Environment Artist

Indinomicon Director/Founder
Setting up meet ups for independent develoeprs to present thier product.
Finding Presetors and venue locations.

MG Studios Contract Arist 2013
•Lead artist for a team of four artist on a short term contract project
• Contract artist responsible for creation of game assets

Squee Play Inc Contract Artist 2012-2013
•Contract Artist responsible for creation of Game assets for Squee Dogs Facebook game
• Helped to define Modeling style in early production.

Austin Visuals: Unity Consultant and Freelance Artist 2011-2012
Austin Visuals(AV) is a start up visual effects studio in Austin Texas
• advise AV on Unity based contracts
• create 3D or 2D assets when needed
• Assisted in finding artist for AV contracts

Electronic Arts (EA) Tiburon 2008- 2010
• 6 month Temporary Position on Tiger woods PGA Tour 2009 Wii
• Became a Full-time Associate Environment Modeler after temporary position ended
• Tiger Woods 2009, 2010 Wii, Tiger Woods Online (TWO)
• Contributed to online gaming development and digital goods
• Adapted to both Waterfall and Scrum pipelines
•Took complete ownership over environments completely though production process on TWO
• Experienced work through Alpha and Beta
• Facilitated work with outsourcing
• Illustrated a rounded experience on Wii titles; creating assets, getting assets to work in game, working with art direction.

EA Professional Practices
NASCAR 2008
Creating real game assets for EA games with EA professional standards, within EA workflow

Depth Chargers, Unreal Mod Team (Lead Texture artist, Environment Asset Builder)
·         Animated Textures and Lighting Effects
·         Architectural Asset Creation and Layout
·         Marine Asset and Texture Creation
·         Vehicle Concepts and Weapon Systems

The Battle of Tulum; Unreal Level project (created Unreal Level, concept to finish 5 weeks)

 

EDUCATION

Bachelor of Fine Arts in Interactive Design and Game Development                  March 2007
Savannah College of Art and Design (SCAD),                                                   Savannah GA
Minor: Sequential Art                                                GPA 3.45/4.0, Deans List: Two Quarters

 

Southern Illinois University of Edwardsville 2001-2004

School of Arts and Science

 

PROFESSIONAL SKILLS

Design Skills

Level Layout Design

3D modeling

UV Mapping

Environment Design

Texture Painting

Game Design

Storyboarding

 Layout Design

  Engine Intigration

Software Skills

Z brush

Maya

Unreal Tournament 2004

3D Studio Max Adobe Photoshop Unity Editor

Perforce

Subversion

  After Effects

Traditional Skills

Painting

Drawing

Sculpture

MetalSmithing

Glassblowing

Ceramics

   

 

OTHER WORK EXPERIENCE

AT&T WirelessCustomer Coordinator Nov-Dec 2007

JV’s Bar and Grill, kitchen assistant September1998- July2001

·         Preparing Kitchen and bar for business, cleaning up before opening 

Gateway FS, cashier December 2002- July 2004

·         Managing store during shift, and closing up after night shifts

 

EXHIBITIONS/ORGANIZATIONS

Participated in Alumni Panel Discusion at SCAD's GDX

Outstanding Achievements in Art 2009 Tiger Woods Environment Team

Depth Chargers (Best of Show: Game Mod, Level design and World Art)

SCAD ENTELECHY 2007.

The Battle of Tulum (Environment and level assets) SCAD ENTELECHY 2006.

 “Exhibition Highlights Moments of Realization” Chronicle , by BOS, Monique.  April 28th 2006, (features The Battle of Tulum)

Leadership experience, as Secretary/Treasurer (1Year), Vice President (1year)

    Next-Gen, (SCAD’s) Game Development student organization

Attended: GDC 4years, GDC Austin 2 years, GDX 4 years, CG Evolve, 2 years

Brenda Bratwrite Sex and Violence in Video Games Lecture , Scott McCloud Lecture Jan.25, 2007

 

 

VOLUNTEER WORK

Chancellor Park , retirement home, March 2001-April 2001

Doggie Carnival May 6, 2007 Mutt Strut Oct. 2006, Humane Society events

Savannah Tree Planting Foundation Volunteer, Jan. 2006, May 2006

 

Hobbies

Avid gamer, Wakeboarding, Martial Arts (Shorin-ryu)